UNYIELDER
UNYIELDER is a fast-paced, boss-rush game by TrueWorld Studios (TWS), located in Singapore. I got the pleasure to Intern in person as a 3D artist there. Whilst working there, I was tasked to Model and Texture NPC’s and Bosses. As it was closing up the development of UNYIELDER, my jobs moved towards more cleaning models and optimising for better fidelity. Before leaving I also got the chance to work on more technical elements such as rigging and driver manipulation within Blender.
Main Assets Created/Optimised
As a 3D artist, my job was to take the concept art and bring it to life in 3D using Blender. Whilst interning here, I had to move all my knowledge from modelling in Maya and redirect it to Blender. At TWS they also prefer their artist to do straight hard-surface modelling. There was little to no sculpting in their pipeline (Something I was NOT used to) After slowly building up proficiency with Blender, I have definitely started making Blender my go-to software of choice for Modelling, Sculpting and Animating. it does everything I need it to to get from concept to full model.
The final two models were not create by myself, however were early designs that were very unoptimised and hurriedly put together. I was tasked to clean them up and make them more cohesive as a design.
Rigging/Driver Manipulation
Blurred content is unreleased. These were my final tasks with TWS, and probably may not see the light of day. Here I modelling loot-box like contraptions that had intricate openings. Instead of modelling a static mesh, I parented many of the parts to empty objects connected to drivers to move them which ever way I want, whilst being able to continue modelling. This form of modelling path was complicated at first but when set up it sped the iteration process up to the point where any feedback was met with a quick tweak without completely changing the mechanics.