Forgotten Until
Forgotten Until was a group-made animation based on the dynamics of a dead mother and daughter during the day of the dead. I was mainly the technical artist who worked on the characters and texturing. The characters and rigging was done in Maya 2024, and the environment was done using shader nodes and grease pencil in Blender.
Character Development
Environment Grease Pencil and Texturing
In this Project, on of my favourite thing to play around with was Blender’s Grease Pencil and Node-Based shader editing. using these tools I was able to create this scene. (Practically no objects had texturing images, it wall all created with procedural nodes and Grease Pencil.)



